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Old Dec 21, 2005, 10:12 PM // 22:12   #221
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Quote:
Originally Posted by Kaname
No more arguing about the worst skill in the game
Here is it!



and guess who uses it?? go figure...
haha legend thats a gd skill wish i could use a kncok spike i woudl so own the HOH
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Old Dec 21, 2005, 10:58 PM // 22:58   #222
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Rurik also uses Stormcaller wich halves all Charr health
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Old Dec 22, 2005, 08:45 PM // 20:45   #223
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Quote:
Originally Posted by rii
Has no-one realised that there arent really any actually bad skills? The only ones that are 'bad' are merely relative to something else. Even Cry, it still makes my pet buff 0.o
Conjures should have the 'loose all' thingy taken off. They solved the problem of stacking when they put in 'weilding elemental weapon' so I dont see the problem atm. Atm, its unnecessarily weakened.
That's why I picked Conjure as the "worst" skill in the game. It still has its usefulness but I fail to see how that "usefulness" outweighs the negative effects on Ele. Losing Enchantments in the heat of the battle is very dangerous for Ele. Yes, it does save some energy by spaming attacks than 5e spells but like I've said before, casting spells CAN be a good thing for Ele (Aura of Restoration). And as for Ranger and Warrior, I've stated my reasons above.

A lot of skills mentioned in this thread have VERY SPECIFIC use. Rust is completely useless if the target does not use sig but if the target uses sig, it's a GODLY skill.

I chose Conjure because even if the skill has no great positive effect, it does have very negative effect on the one casting it = losing enchantments and very long recharge time. The duration is nice but if you get stripped, you can't use it for a long time. All the negatives seem to pile up higher and higher.

Last edited by jibikao; Dec 22, 2005 at 08:48 PM // 20:48..
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Old Dec 23, 2005, 12:11 AM // 00:11   #224
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Glyph of concentration would have to be my vote.

Okay, breakdown:
Glyph of Concentration: 5e, 1s, 2s cooldown.
Your next Spell cannot be interrupted, and ignores the effects of Dazed

Mantra of Resolve: 10e, --, 20s
For 30-78 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 7-3 Energy or Mantra of Resolve ends.

Glyph cons: Glyph only effects spells, adds one second to every spell you cast with it on, and if the spell isn't interrupted, you've just wasted five energy, which can really add up.

Glyph pros: Unlinked, short cooldown, and a good counter against Dazed. Also, no matter how many interrupts are piled onto the next spell, it keeps going.

Mantra cons: Stance, so you can't take distortion, more energy to cast it. Also, it's linked to inspiration so you'll have to pump a few points to make it useful. Also, if a spell is interrupted multiple times, you'll lose more energy

Mantra pros: It works with all skills, it only drains energy when a skill would be interrupted (Seems as if Lightning Javeling wouldn't work either, since it's any time you would be interrupted) . With a higher Inspiration magic the energy loss outweighs the energy cost of Glyph.

Anyway, my two cents. Someone already posted this, but I'm just throwing my vote with them.
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Old Dec 23, 2005, 02:15 AM // 02:15   #225
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Conjure XX is used frequently with Rangers and Warriors to buff their attacks, rather than the eles themselves.

As for the most useless caster skill... I might say Holy Wrath. Losing 10 energy would suck your pool dry - you could deal damage better another way.
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Old Dec 23, 2005, 04:31 AM // 04:31   #226
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Quote:
Originally Posted by Kaname
No more arguing about the worst skill in the game
Here is it!



and guess who uses it?? go figure...
That's not the worst skill in the game lol
If he didn't equip it, then you'd have to walk all the way around the door!
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Old Dec 23, 2005, 11:16 AM // 11:16   #227
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Quote:
Originally Posted by Neutron Star
Dark Fury is a decent skill. It gives ALL your party members one bonus strike of adrenaline on each attack for 5 seconds. Deathly Chill or Verata's Aura have to be the worst necro skills.

Holy Wrath is by far the most useless monk skill.

Signet of Humility is pretty good. Try Ignorance, that's the worst mesmer skill.
ive done builds with holy wrath + retribution
66%+33% dmg is also done back to the source
thats 99%
this is good with monk smite builds taht use signets and adren skills
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Old Dec 24, 2005, 09:20 AM // 09:20   #228
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Elementalist: Rust...for sure...

Mesmer:Keystone Signet...how much signets can u carry? and it disables all the non-signets are disabled for i guess max 5 sec...

Monk: Holy Wrath...10 energy for max 50 dmg? lame!

Necromancer:ill take Malaise cuz getting a 2 hp degeneration really sux...and for what? foe get 2 energy degeneration? extremely lame!

Ranger: i think we all agree that Otyugh's cry is our winner...and u know what...if u even get in a place with 5 animals around u...thier all lvl 5 or less...

Warrior:Frenzy sux...u get duble dmg!!! :@
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Old Dec 24, 2005, 09:56 AM // 09:56   #229
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Quote:
Originally Posted by Back From The Dead
Necromancer:ill take Malaise cuz getting a 2 hp degeneration really sux...and for what? foe get 2 energy degeneration? extremely lame!
Health degen isn't a big deal for a necro, since you can just parasitic bond or life siphon to cancel it. 2 energy degeneration is significant, especially if combined with panic or wither (that's 4 energy degen). For like 20 seconds!

Quote:
Originally Posted by Back From The Dead
Warrior:Frenzy sux...u get duble dmg!!! :@
A lot of people use frenzy in PvP. You just have to know when to use it, and when to bail out and cancel it with another stance.

Rico
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Old Dec 30, 2005, 01:59 AM // 01:59   #230
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rust=GG to smite-balls.
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Old Dec 30, 2005, 11:16 PM // 23:16   #231
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I'm shocked that there has been no mention of Aminity, or Florish. How about Mantra of Recovery? Not as bad as Florish, or Aminity, but still rather sucky.

Shield Bash? Not *bad*, but considering all the other options...

Sure, you could use Holy Wraith + Retribution. But you would make for a rather sucky tank in PvE, and in PvP you'd go down fast with only singets as a self-heal.
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Old Dec 31, 2005, 08:03 PM // 20:03   #232
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Otyugh's Cry is by far the worst skill in the game. and even a 50% chance of failure with 4 or less beast mastery.





Quote:
Originally Posted by Rico Carridan
Mesmer: Signet of Humility. Disabling an elite skill is a nice idea, but let's be honest here, you're a mesmer. If you want to disable the enemy's elite skill, use diversion or something. Frankly, I don't think there are any elite skills in the game that are dangerous enough to warrant bringing something like this along. Maybe before ER was nerfed there might have been some advantage to this.

Rico
Actually, if your in a degen build, just have the mesmer spam signet of humility on the prot monk the whole time- either taking out martyr or restore.

Last edited by Everyname Is Taken; Dec 31, 2005 at 08:09 PM // 20:09..
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Old Dec 31, 2005, 10:35 PM // 22:35   #233
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Quote:
Originally Posted by Katari
I'm shocked that there has been no mention of Aminity, or Florish. How about Mantra of Recovery? Not as bad as Florish, or Aminity, but still rather sucky.

Shield Bash? Not *bad*, but considering all the other options...

Sure, you could use Holy Wraith + Retribution. But you would make for a rather sucky tank in PvE, and in PvP you'd go down fast with only singets as a self-heal.
-Amnity is not bad in pvp.
Monks use it on me alot when im a warrior.
and since warriors are usually the last to get targeted, i dont get attacked, leaving me usless for about 20 seconds.
As for an elite, i think its worthless. Why not just use pacifism?

-Flourish is not bad if i am reading it right. All skills recharged and gain energy for each skill that was recharged? Not bad.

-In TA you could get a heal monk to cover your back as you run in with Blathazar's Aura+Symbol of Wrath+Retribution+Run at them+Holy Wrath. Watch them kill themselves.

-and someone mentioned deathly chill as necro's worst skill....i dont see why...its very similair to shadow strike. damage + more damage if they got over half health.

~*~*~Worst Skillzzzzzzzzz~*~*~

Ranger- Otyugh's Cry
Warrior- Victory is mine {E}.
-not as an elite at least, any good monk on your team will remove conditions as they appear.
Mesmer- Illusion of Haste
-33% faster just to become crippled? Bring a second prof with some better speed buffs instead.
Necromancer- not really sure...maybe plague touch. much better cond transfer skills out there.

ill finish later**
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Old Jan 01, 2006, 12:21 AM // 00:21   #234
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The thing I really like about this thread is how people put up genuinely good skills as THE WORST IN THE GAME.

Victory is Mine! is not that great, because you really have to build around it- not everyone can benefit from having that on your bar. But Plague Touch? W/N's swear by it. There is never a disadvantage to being able to transfer conditions, and I will not stand idly by while this powerful tool is slandered.
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Old Jan 01, 2006, 06:58 PM // 18:58   #235
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Victory is Mine is awesome. Expecially for a mo/w when someone on your team is running traps or tainted. Your energy can go from 5 to 50 easy and gain 200+ health. Great skill for the right build.
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Old Jan 02, 2006, 01:32 AM // 01:32   #236
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Quote:
Originally Posted by swordfisher
The thing I really like about this thread is how people put up genuinely good skills as THE WORST IN THE GAME.

Victory is Mine! is not that great, because you really have to build around it- not everyone can benefit from having that on your bar. But Plague Touch? W/N's swear by it. There is never a disadvantage to being able to transfer conditions, and I will not stand idly by while this powerful tool is slandered.

i was not slandering the skill. It is useful. But only transfers 1 condition. If you are trapped, or Virlunce-ed (<--??) then thats not really gonna help now is it? Like previously mentioned, there are better condition transfer skills available.

I love Victory is mine!{E} I just dont think it should be an elite...though anet would have to debuff it a little. Like you stated, you would have to build a build around it.
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Old Jan 02, 2006, 03:17 AM // 03:17   #237
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Quote:
Originally Posted by Lambentviper
-
-Flourish is not bad if i am reading it right. All skills recharged and gain energy for each skill that was recharged? Not bad.
All attack skills are recharged and you gain energy. The problem is, most attack skills recharge very quickly anyway, ie, in less than 20 seconds. If this skill affected spells, it would be amazing, but since it only affects skills, there are only a handful of very specific builds that can take advantage of it.

Quote:
Originally Posted by Lambentviper
-
Warrior- Victory is mine {E}.
-not as an elite at least, any good monk on your team will remove conditions as they appear.
I think you're reading this wrong. You gain health and energy for nearby enemy conditions, not ally conditions. As mentioned /W secondaries can really take advantage of this, particularly R/W.

Quote:
Originally Posted by Lambentviper
-Necromancer- not really sure...maybe plague touch. much better cond transfer skills out there.

ill finish later**
I've got to disagree with you here, plague touch is amazing. Why? Well, first off, it's only 5 energy, and since it is a touch spell, it basically can't be interrupted. Compare this to say plague sending... that's twice the energy, 8 times the casting time, still only one condition. Sure it targets at a distance, and can (in theory) hit multiple targets, but that effect range is very small. Plague touch is great for quickly getting rid of conditions for virtually nothing. Sure, you have to be in touch range, but since most conditions are transferred by touch anyway (warrior skills, mainly), as soon as you get hamstrung, deep wounded, blinded, dazed, you can transfer it back right away. I admit that plague signet is much better, but for a non-elite solution, plague touch can't be beat.

Rico
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Old Jan 02, 2006, 03:59 AM // 03:59   #238
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worst skill for monk is by far unyielding aura

who would waste their leet on a res that costs 10 energy +-1 health regen, has 45 second recharge, and ends as soon as you die.

this is a horrible skill even if it wasnt leet.
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Old Jan 02, 2006, 04:04 AM // 04:04   #239
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Actually it doesn't end when you die but i have to agree it's still horrible.
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Old Jan 02, 2006, 05:02 AM // 05:02   #240
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Unyielding Aura, a maintained enchant, stops when the person who casted it dies, which is what he meant I think. (Vengence, the non-elite, is not maintained but ends after 30 seconds.) At any rate, it is possible to use it in specialized builds, such as EoE chains. Or an ultimate res build xD

What's even worse about Flourish is it only works on Energy-based attack skills, not Adrenaline ones. You'd have to build an Energy-based attack Warrior, which is fairly dumb since most practical damage Warrior builds revolve around Adrenaline.

Keystone Signet... that has its place in Signet-heavy builds. Run a search on those.
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